![]() ![]() ![]() This feature would later make its way to Nightfire, which further allowed the bots’ AI to be customised. Against the bots on iconic maps like Town or Castle, one could spend an hour just learning the map and its tactics, facing AI of difficulties one found appropriate. In this area, Agent Under Fire completely raised the expectation for what games could accommodate, offering single players additional choice even if they did not have additional friends over at the time. If one’s friends were unavailable, or one wanted to learn the multiplayer maps that way, one could add a few bots into a match, set their difficulty and aggression, then enjoy a match against the AI, whether it be to explore the map or warm up prior to a split-screen session. While Agent Under Fire today might be counted as unremarkable, it was revolutionary for its time: tucked away in the multiplayer menu was an option to play against AI bots. “What will limit us is not the possible evolution of technology, but the evolution of human purposes.” –Stephen Wolfram ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |